Preface

Skilled Reflection is a framework to help you make objective sense of your subjective reality.

0.1 You and I

  1. Introduction. This book is centered on you, the specific reader that you are aware is currently reading. I am the one writing.
  2. SELF. For now you need only worry about applying the words I’m saying to your actual self, and determining exactly what or who that is.
  3. PRI. This is the good “worry,” because the fact is you may as well identify and own yourself before you die.
  4. PPL. You are not all the other imagined readers. Perhaps they are PPL. You will be too, but not yet.
  5. BET. First you’ll BET about who you (think you) are, until you get sick of losing.
  6. Education. At that point you should become a STUDENT of better methods.
  7. WORDs. As a STUDENT you’ll simulate methods efficiently with WORDs.
  8. Revision. You want an answer to the same questions (below) as the rest. Revise your WORDs until they are uniquely you.
  9. COMM. Then you may contextualize and communicate who you are among PPL.

Until then, you and I and they are all the same.

0.2 Questions

  1. You. How am I and what do I need?
  2. Self. What must I do to have it?
  3. Priorities. What actions maximize cake in my life?
  4. Others. What are people?
  5. Bet. How do I take action?
  6. Learn. How do I figure out a better plan for my life?
  7. Words. What are they good for?
  8. Revision. What would my life look like on paper?
  9. Communication. How do I relate to or help others?

0.3 Index of Definitions

This book attempts to balance convention and new ideas. The core ideas are foregrounded right here for convenience, however they will make the most sense within the narrative context of this book. Links to those primary contexts follow each definition. Note that, because this list is statically generated, there will be slight discrepancies with definitions in main text as sections become updated. (Last revised: v2.15).

  • A GOAL names an ideal future outcome, and requires a PLAN to intentionally achieve it. (c2.38)
  • A PLAN comprises WORDS that facilitate your GOAL. (c2.44)
  • A COST is what’s materially required for GOALs–an amount and kind of FORCE. (c2.49)
  • FOOD is the necessary and sufficient material to satisfy these needs. (c2.56)
  • CAKE is all non-FOOD GOALs. (c2.57)
  • SELF is the GOAL to MAINTAIN HABIT, ideally to maximize BET outcomes. (c2.58)
  • HOME is the collection of tools, materials and money (which support HABITs). (c2.59)
  • PRI is management of the GOALS in your life (and common themes therein). (c3.33)
  • PPL are different VERSIONs of each others’ PRI (WRITER and READER are different, too).(c4.1)
  • TIME is the constant (or denominator) for PRI and FORCES (LIB and MEMORY). (c3.38)
  • MONEY is traded for maintenance of, or insurance for SELF and CAKE. (c4.09)
  • WORK is performing a specific task on a collective garden for MONEY. (c4.10)
  • NORMS are the “average” person’s HABITs, including WORK and CHUD. (c4.13)
  • A FORCE is any cause of change including actions. (c4.20)
  • MAINTENANCE is any recurring COST to neither move toward nor away from a GOAL. (c4.21)
  • An ALIGNMENT is a reduced COST due to a FORCE shared between at least two GOALs. (c4.22)
  • A relationship (RLTP) is a GOAL about PPL. (c4.23)
  • A BET is a PLAN that leverages TIME against CHUD to facilitate GOALs or a REALITY check. (c5.28)
  • CHUD is an acronym for assessing the reality of GOALs: COSTs, HABITs, UNKNOWNs and DOUBTs. (c5.41)
  • A HABIT is the historical average of your actions and their by-products.(c5.43)
  • An UNKNOWN is a FORCE (especially out of your CONTROL) that makes your PLAN wrong.(c5.44)
  • A DOUBT is a source of predictable or nameable UNKNOWN, for example, “denial” or “anxiety.” (c5.48)
  • A STUDENT is a WRITER sacrificing TIME for concentrated REVISION of their PRIs. (c6.15)
  • A READER is a WRITER studying their own reaction to and potential use of others’ PLANs. (c6.39)
  • A WRITER invests TIME and energy to map feelings onto WORDS. (c6.64)
  • An INSTRUCTOR advises and enforces STUDENTs’ BETs on PLANs (c6.73)
  • A WORD is a BET for simulating (direct attention to) truth (reality) or falsehood (fantasy). (c7.20)
  • An EXAMPLE is an individual, particular event or object of reality. (c7.45)
  • A USE-CASE is an EXAMPLE with consequence (vs HYPE). (c7.45)
  • A HYPE (hypothetical/hype) is an EXAMPLE in-principle (vs USE-CASE).(c7.45)
  • A LINK is a WORD that relates at least two EXAMPLES, IDEAS, or describes ACTIONS, ROLES, and transformations. (c7.46)
  • An IDEA is a set of criteria that LINKs EXAMPLEs as similar (vs not). (c7.46)
  • A PLAN is a BET on a winning arrangement of WORDS that result in the GOAL. (c7.23)
  • A SCIENTIST BETs new CONTENT against the UNKNOWN, evaluated for their net gain for NORMs. (c7.47)
  • A RESEARCHER is a SCIENTIST WRITER, a data-collector and hypothesis tester. (c7.48)
  • A SCHOLAR is a SCIENTIST READER, curating toward theory development and COMM. (c7.49)
  • A LESSON is an ordered set of prompts, usually three to four, up to 60 minutes.(c8.19)
  • A NOTE is a general PLAN for REVISION. (Available on request.) (c8.33)
  • A RECIPE is a DOC format that PRIs CONTENT (IDEAS and LINKS) over STYLE. (c8.37)
  • COMM is the exchange of WORDS between PPL. (c9.45)
  • VERSIONs are variations of STYLE on a identical CONTENT, implicitly in temporal order. (c9.61)
  • A PLAN for a DOC is an earlier VERSION of the (same) final DOC. (c9.62)
  • PITCH is DOC STYLE for why to READ. (c9.65)

0.4 Author’s Note

This is an early copy of Skilled Reflection, and much of it is still in development. Thank you for your patience. I welcome any and all constructive feedback. Check back later for a revised and updated version.